That said, I would of course undertake a lot of research before making a selection. Let's say I'm working in a school library, and we want to implement some gaming that can be used to both A) attract students to library events and B) increase learning. I'd start by surveying the students themselves, and faculty as well. I love the site SurveyMonkey
for purpose of creating quick and easy online surveys that people can fill out.
What are some other criteria I'd use in making my selection, besides the survey results? Here are some questions I'd ask:
- How popular is it? Older consoles are pretty much out--no one's going to be interested in say, old-school Nintendo with Mario Brothers!
- What level of interactivity does it offer? We don't want users to just come in and then sit in isolation in front of the console. We want them to interact with each other.
- What games are available--specifically what educational games? I'm working in a school library, I want the kids to learn!

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